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Amiga Plus 2000 #5
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Amiga Plus CD - 2000 - No. 5.iso
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GameboyDev
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GBDK
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hardware.h
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C/C++ Source or Header
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1999-03-29
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3KB
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63 lines
#ifndef _HARDWARE_H
#define _HARDWARE_H
#include <types.h>
#define P1_REG (*(UBYTE *)0xFF00) /* Joystick: 1.1.P15.P14.P13.P12.P11.P10 */
#define SB_REG (*(UBYTE *)0xFF01) /* Serial IO data buffer */
#define SC_REG (*(UBYTE *)0xFF02) /* Serial IO control register */
#define DIV_REG (*(UBYTE *)0xFF04) /* Divider register */
#define TIMA_REG (*(UBYTE *)0xFF05) /* Timer counter */
#define TMA_REG (*(UBYTE *)0xFF06) /* Timer modulo */
#define TAC_REG (*(UBYTE *)0xFF07) /* Timer control */
#define IF_REG (*(UBYTE *)0xFF0F) /* Interrupt flags: 0.0.0.JOY.SIO.TIM.LCD.VBL */
#define NR10_REG (*(UBYTE *)0xFF10) /* Sound register */
#define NR11_REG (*(UBYTE *)0xFF11) /* Sound register */
#define NR12_REG (*(UBYTE *)0xFF12) /* Sound register */
#define NR13_REG (*(UBYTE *)0xFF13) /* Sound register */
#define NR14_REG (*(UBYTE *)0xFF14) /* Sound register */
#define NR21_REG (*(UBYTE *)0xFF16) /* Sound register */
#define NR22_REG (*(UBYTE *)0xFF17) /* Sound register */
#define NR23_REG (*(UBYTE *)0xFF18) /* Sound register */
#define NR24_REG (*(UBYTE *)0xFF19) /* Sound register */
#define NR30_REG (*(UBYTE *)0xFF1A) /* Sound register */
#define NR31_REG (*(UBYTE *)0xFF1B) /* Sound register */
#define NR32_REG (*(UBYTE *)0xFF1C) /* Sound register */
#define NR33_REG (*(UBYTE *)0xFF1D) /* Sound register */
#define NR34_REG (*(UBYTE *)0xFF1E) /* Sound register */
#define NR41_REG (*(UBYTE *)0xFF20) /* Sound register */
#define NR42_REG (*(UBYTE *)0xFF21) /* Sound register */
#define NR43_REG (*(UBYTE *)0xFF22) /* Sound register */
#define NR44_REG (*(UBYTE *)0xFF23) /* Sound register */
#define NR50_REG (*(UBYTE *)0xFF24) /* Sound register */
#define NR51_REG (*(UBYTE *)0xFF25) /* Sound register */
#define NR52_REG (*(UBYTE *)0xFF26) /* Sound register */
#define LCDC_REG (*(UBYTE *)0xFF40) /* LCD control */
#define STAT_REG (*(UBYTE *)0xFF41) /* LCD status */
#define SCY_REG (*(UBYTE *)0xFF42) /* Scroll Y */
#define SCX_REG (*(UBYTE *)0xFF43) /* Scroll X */
#define LY_REG (*(UBYTE *)0xFF44) /* LCDC Y-coordinate */
#define LYC_REG (*(UBYTE *)0xFF45) /* LY compare */
#define DMA_REG (*(UBYTE *)0xFF46) /* DMA transfer */
#define BGP_REG (*(UBYTE *)0xFF47) /* BG palette data */
#define OBP0_REG (*(UBYTE *)0xFF48) /* OBJ palette 0 data */
#define OBP1_REG (*(UBYTE *)0xFF49) /* OBJ palette 1 data */
#define WY_REG (*(UBYTE *)0xFF4A) /* Window Y coordinate */
#define WX_REG (*(UBYTE *)0xFF4B) /* Window X coordinate */
#define KEY1_REG (*(UBYTE *)0xFF4D) /* CPU speed */
#define VBK_REG (*(UBYTE *)0xFF4F) /* VRAM bank */
#define HDMA1_REG (*(UBYTE *)0xFF51) /* DMA control 1 */
#define HDMA2_REG (*(UBYTE *)0xFF52) /* DMA control 2 */
#define HDMA3_REG (*(UBYTE *)0xFF53) /* DMA control 3 */
#define HDMA4_REG (*(UBYTE *)0xFF54) /* DMA control 4 */
#define HDMA5_REG (*(UBYTE *)0xFF55) /* DMA control 5 */
#define RP_REG (*(UBYTE *)0xFF56) /* IR port */
#define BCPS_REG (*(UBYTE *)0xFF68) /* BG color palette specification */
#define BCPD_REG (*(UBYTE *)0xFF69) /* BG color palette data */
#define OCPS_REG (*(UBYTE *)0xFF6A) /* OBJ color palette specification */
#define OCPD_REG (*(UBYTE *)0xFF6B) /* OBJ color palette data */
#define SVBK_REG (*(UBYTE *)0xFF70) /* WRAM bank */
#define IE_REG (*(UBYTE *)0xFFFF) /* Interrupt enable */
#endif /* _HARDWARE_H */